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Mayhem

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A member registered Aug 01, 2018

Recent community posts

Just to reassure people, all 50 levels are beatable. Carleton has already seen proof from myself heh. Have fun!

I got as far as level 50 iirc when reviewing the game, so I can confirm they are all beatable up until then!

It's $4 ffs, you probably spend more on a takeout coffee. Making a demo also takes away time from you know, finishing the game. I could understand if the game cost $20 but not here.

Think that’s the score I got on completion too

I completed the game and never saw it so indeed must be a random occurrence.

Was coming here to report similar.

May need a newer version of VICE than you are using

Interesting, because I had already bought them as well before that point, spoke to John again and it did register fine for me.

The previous window of conversation with Clarissa to this screenshot, after you return from the festival (and the knive thrower attack) spills onto four lines and therefore doesn't get "wiped" as a result.



Spotted a typo when talking to Chloe for the first time.

I was going to ask about those chests as well...

Does this mean the hammer will be fixed in a future build?

I know how to, I haven't been back through yet to achieve it heh.

no

No C64 version?

Yes, it detonates as a "shield" should you get hit.

Regarding reason 1 and 2 of your second point (turning and hit detection), yeah inclined to agree. I worked around that eventually and learned to deal with it. Reviewing the game for English Zzap!64 here ;)

Definitely worth it!

Indeed, this is about the only real bugbear I had playing through.

It came too late for issue #12 (we already had slots filled especially with A Pig Quest!) but it will be in issue #13.

Graphics remind me a bit of Thing on a Spring. Lobbed this into the pile for us to hopefully review at Zzap. Out of interest who will the physical release be through?

Now 1.2 is out, is there an easy way to move over to playing that  version if you’ve gotten a long way into playing on 1.1 on disk?

Trying to save using the Easyflash CRT version, and getting a failed message from Gomez. Having to rely on saving states in VICE itself (using version 3.1 here) to not lose progress.

Guess I’ll be playing on Expert as I’m used to Normal difficulty on the arcade heh…

Who will be selling the cart version?

I guess as soon as I discovered the herb garden, and anywhere that spawned herbs per day, I made sure to try and go there every day to stock up and get reserves. But even then I did run a bit low and used some of the spare cash I had buying full health potions from the shop in the town.

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I will agree partly, Normal was harder than I was expecting, and in some situations, I ran from battles as often as I could. However… that was part of the challenge heh. Also I’m not sure what gave you the impression you could only create one full health potion per story day, I was making as much as I could when possible. Admittedly near the end of the game, I was buying potions from the town shop as I was low on resources to create enough to keep myself going.

You don't. Consider a different solution to the problem...

Yes at some point you are able to hire a cart and go to places outside the village.

Thanks, wow, they look just like background graphics to me hence why I probably never tried picking them! So I got through the game with no MP restore potions on Normal...

Can definitely confirm there are 56 foxes as I found them all during my playthrough

Just to post top level here, where is the cayenne to satisfy my curiosity as I never found it?

Might need to spell it out even more for me Sue as I still never found the cayenne...

Then something going wrong because that's the solution to the "puzzle".

In the revamped recent XCom games by Firaxis, what happens is that the game produces a "seed list", and generates all the random numbers between 0 and 100 in a long, long list. When it needs to use a number it takes the next one off the stack to compare to your action, be it firing a weapon, capturing an alien etc. 

In the first game, the stack was fixed for the duration of the game. So even if you reloaded and attempt the action again, it would always be the same outcome. There was an option in the second game to "scum save", which meant when you reloaded a save game, it would regenerate the random number list. This did make completing Impossible difficulty a little easier!

Facing up to your bedside table

So *cracks knuckles* completing my review for Zzap64, hoping the game makes issue #5...

Feature suggestion for Briley 2, based on what you could do for the Bard's Tale. If you have completed Briley 1, allow people to import their save game into Briley 2 so she starts at the same stats you finished with, and items etc. If you don't have a save game, you get a pre-ordained fixed stat character.

The game, to that point, had already given you a couple of "hidden entrances" via the same type of bush that I naturally went to explore that part in the clearing with the stump.

Yeah, now I'm a lot further into the game, I'm using the amulet (not something like the witch's cowl) and charging it up when can, and brewing a lot more potions to take with me to make sure I can restore HP and MP.  But I'm playing on Normal not Easy so I guess it should be like that!

I had noticed Briley and Smokey "jump" downwards on the screen once or twice in the house when the pre ordained chat with Clarissa was going to start, wondering if that was to stop them walking into the fire heh.